/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_translate_make(mat4 m, vec3 v) { glm_translate_make(m, v); } CGLM_EXPORT void glmc_translate_to(mat4 m, vec3 v, mat4 dest) { glm_translate_to(m, v, dest); } CGLM_EXPORT void glmc_translate(mat4 m, vec3 v) { glm_translate(m, v); } CGLM_EXPORT void glmc_translate_x(mat4 m, float to) { glm_translate_x(m, to); } CGLM_EXPORT void glmc_translate_y(mat4 m, float to) { glm_translate_y(m, to); } CGLM_EXPORT void glmc_translate_z(mat4 m, float to) { glm_translate_z(m, to); } CGLM_EXPORT void glmc_scale_make(mat4 m, vec3 v) { glm_scale_make(m, v); } CGLM_EXPORT void glmc_scale_to(mat4 m, vec3 v, mat4 dest) { glm_scale_to(m, v, dest); } CGLM_EXPORT void glmc_scale(mat4 m, vec3 v) { glm_scale(m, v); } CGLM_EXPORT void glmc_scale_uni(mat4 m, float s) { glm_scale_uni(m, s); } CGLM_EXPORT void glmc_rotate_x(mat4 m, float rad, mat4 dest) { glm_rotate_x(m, rad, dest); } CGLM_EXPORT void glmc_rotate_y(mat4 m, float rad, mat4 dest) { glm_rotate_y(m, rad, dest); } CGLM_EXPORT void glmc_rotate_z(mat4 m, float rad, mat4 dest) { glm_rotate_z(m, rad, dest); } CGLM_EXPORT void glmc_rotate_make(mat4 m, float angle, vec3 axis) { glm_rotate_make(m, angle, axis); } CGLM_EXPORT void glmc_rotate(mat4 m, float angle, vec3 axis) { glm_rotate(m, angle, axis); } CGLM_EXPORT void glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) { glm_rotate_at(m, pivot, angle, axis); } CGLM_EXPORT void glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) { glm_rotate_atm(m, pivot, angle, axis); } CGLM_EXPORT void glmc_decompose_scalev(mat4 m, vec3 s) { glm_decompose_scalev(m, s); } CGLM_EXPORT bool glmc_uniscaled(mat4 m) { return glm_uniscaled(m); } CGLM_EXPORT void glmc_decompose_rs(mat4 m, mat4 r, vec3 s) { glm_decompose_rs(m, r, s); } CGLM_EXPORT void glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s) { glm_decompose(m, t, r, s); } CGLM_EXPORT void glmc_mul(mat4 m1, mat4 m2, mat4 dest) { glm_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest) { glm_mul_rot(m1, m2, dest); } CGLM_EXPORT void glmc_inv_tr(mat4 mat) { glm_inv_tr(mat); }