#pragma once class aimpoint : public gameobject { public: int init(); void draw(glm::mat4 vp); }; class hud : public gameobject { public: float texcoords[3600]; int char_width = 100; float y_space = 0.02f; int init(); void draw(glm::mat4 vp); void set_char(int col, int line, char c); void lprintf(int line, const char *fmt, ...); void set_text_line(int line, const char* text); void set_text(const char* text); };