#version 460 in vec2 in_vertex; in vec2 in_texcoord; out vec4 gl_Position; out vec2 frag_texcoord; void main(void) { gl_Position = vec4(1.8 * in_vertex.x - 0.9, 1.8 * in_vertex.y + 0.8, 0.0, 1.0); frag_texcoord = in_texcoord; }