Accidentally flipped two weeks on the calendar So textures now Mazes later Example of textures: 3d_pres 3 makes squishies 1 and 2 make targets Back to textures: It's not *that* hard really At least, for some basic textures Fish example: Minecraft block: Let's look at one for a minute Did copilot finish making my fish pictures? Probably not... Did I remember a camera? Probably not... I integrated the notes into the example this time Alright...can we make the fish be upright instead of sideways? Sharing of vertices: Might not be able to do that anymore Complicated in the case of the cube So they have to be set in uv_layer It's ok, we've got a separate uv layer A more complicated example of texturing: Let's take a look at the chalet The uv sphere: First: modern-tutorials/basic_texturing planet demo Could we do that? Of course! First: Trim it back to just a uv sphere and check coordinates Maybe unwrap doesn't help much Calculate them instead We can do this! Lab for textures: Make a model of MLH 310 or some other mostly square building Take a picture from each side for a texture If you're not on campus, pick some other building that's pretty square Squarer buildings will be easier You don't have to model the stairways (they'll be in the picture) Might need to be creative with the coordinates to correct aspect ratio Since you'll be on the ground taking a picture