/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_translate2d_make(mat3 m, vec2 v) { glm_translate2d_make(m, v); } CGLM_EXPORT void glmc_translate2d_to(mat3 m, vec2 v, mat3 dest) { glm_translate2d_to(m, v, dest); } CGLM_EXPORT void glmc_translate2d(mat3 m, vec2 v) { glm_translate2d(m, v); } CGLM_EXPORT void glmc_translate2d_x(mat3 m, float to) { glm_translate2d_x(m, to); } CGLM_EXPORT void glmc_translate2d_y(mat3 m, float to) { glm_translate2d_y(m, to); } CGLM_EXPORT void glmc_scale2d_to(mat3 m, vec2 v, mat3 dest) { glm_scale2d_to(m, v, dest); } CGLM_EXPORT void glmc_scale2d_make(mat3 m, vec2 v) { glm_scale2d_make(m, v); } CGLM_EXPORT void glmc_scale2d(mat3 m, vec2 v) { glm_scale2d(m, v); } CGLM_EXPORT void glmc_scale2d_uni(mat3 m, float s) { glm_scale2d_uni(m, s); } CGLM_EXPORT void glmc_rotate2d_make(mat3 m, float angle) { glm_rotate2d_make(m, angle); } CGLM_EXPORT void glmc_rotate2d(mat3 m, float angle) { glm_rotate2d(m, angle); } CGLM_EXPORT void glmc_rotate2d_to(mat3 m, float angle, mat3 dest) { glm_rotate2d_to(m, angle, dest); }