/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_mat3_copy(mat3 mat, mat3 dest) { glm_mat3_copy(mat, dest); } CGLM_EXPORT void glmc_mat3_identity(mat3 mat) { glm_mat3_identity(mat); } CGLM_EXPORT void glmc_mat3_zero(mat3 mat) { glm_mat3_zero(mat); } CGLM_EXPORT void glmc_mat3_identity_array(mat3 * __restrict mat, size_t count) { glm_mat3_identity_array(mat, count); } CGLM_EXPORT void glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest) { glm_mat3_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mat3_transpose_to(mat3 m, mat3 dest) { glm_mat3_transpose_to(m, dest); } CGLM_EXPORT void glmc_mat3_transpose(mat3 m) { glm_mat3_transpose(m); } CGLM_EXPORT void glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest) { glm_mat3_mulv(m, v, dest); } CGLM_EXPORT float glmc_mat3_trace(mat3 m) { return glm_mat3_trace(m); } CGLM_EXPORT void glmc_mat3_quat(mat3 m, versor dest) { glm_mat3_quat(m, dest); } CGLM_EXPORT void glmc_mat3_scale(mat3 m, float s) { glm_mat3_scale(m, s); } CGLM_EXPORT float glmc_mat3_det(mat3 mat) { return glm_mat3_det(mat); } CGLM_EXPORT void glmc_mat3_inv(mat3 mat, mat3 dest) { glm_mat3_inv(mat, dest); } CGLM_EXPORT void glmc_mat3_swap_col(mat3 mat, int col1, int col2) { glm_mat3_swap_col(mat, col1, col2); } CGLM_EXPORT void glmc_mat3_swap_row(mat3 mat, int row1, int row2) { glm_mat3_swap_row(mat, row1, row2); } CGLM_EXPORT float glmc_mat3_rmc(vec3 r, mat3 m, vec3 c) { return glm_mat3_rmc(r, m, c); }