#include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT bool glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) { return glm_ray_triangle(origin, direction, v0, v1, v2, d); }