/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT float glmc_sphere_radii(vec4 s) { return glm_sphere_radii(s); } CGLM_EXPORT void glmc_sphere_transform(vec4 s, mat4 m, vec4 dest) { glm_sphere_transform(s, m, dest); } CGLM_EXPORT void glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest) { glm_sphere_merge(s1, s2, dest); } CGLM_EXPORT bool glmc_sphere_sphere(vec4 s1, vec4 s2) { return glm_sphere_sphere(s1, s2); } CGLM_EXPORT bool glmc_sphere_point(vec4 s, vec3 point) { return glm_sphere_point(s, point); }