Project 2: Description Projectiles and walls: What should happen? Let's make projectiles stop when they hit walls So they get stuck Could have them blow up or fragment or something But you can make a shelter this way Fragments and is_on: Could import player is_on, don't need platform/elevator piece If you go somewhere, maybe something should happen! Walk to the right spot, and something happens We'll add an activation object: Collision check will check to see if the player collided with this object If so, call a callback function Maybe give three options: Once: Call the callback once, then remove the location On entry: Call the callback whenever the player newly collides Many: Call it every time the player is detected in that location Don't return a collision normal, unless we want to keep the player out! We might want this (locked door, some kind of switch, etc) An activate action: We'll need a key Activation region right in front of the player maybe? Any activatable objects with a location in this region are activated Things I'd like soon: HUD Fragments bouncing off the side of objects Organization (keeps getting put off for more exciting things)