Still coming "soon": Organization Collision detection reprise If I have to, I'll do something like the earlier engines Or take it more complicated Or make it project 2... Some kind of repository Today: Fragments! These might seem like more work than they're worth We'll make a fragments object How good do the fragment physics need to be? I'd like them to at least bounce or something Setup: One object over a vast floor It'll shatter into spheres, like our projectile They'll bounce on the floor It *could* be a loaded_object derivative again: If we load an .obj from a file But it also has physics And it might be nice if they took texture from the object that caused them We might need multiple instances of our fragment object Alright, let's get started! I shoot a monkey head Made of ice It'll break apart into ice balls that look a lot like the projectile