We started the new object interface: move animate Something that can be used to determine a bounding box Something to notify the object of a collision We're working toward projects instead of labs First project *might* be to make a game with a jump sequence Caveat: I hate jump sequences Show everybody the rather brief draft Today: 1. Bugs in the stairs 2. Walking under the stairs 3. Collisions on the side of things 4. Moving platform (new global for an object the player is on?) 5. We won't get this far, but if we do, here's another list! Other stuff on the "soon" TODO list: Set up a loaded object with instances Some kind of projectile we can launch Improve the Makefile Organize our code Add resize support (easy) Replace the cursor with something else Easy to get rid of it: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED) Center mark: Crosshairs, or just leave off