Today: 1. Problem from last time: a. locations in both loaded_object and gameobject b. jerky elevator movement: race condition + move from movement thread 2. Detaching when moving off something 3. Nit: Resizing (grab from some other demo) 4. Nit: Hide mouse cursor glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED) 5. Collisions on the side of things, for the player 6. We won't get this far, but if we do, here's another list! Other stuff on the "soon" TODO list: Some kind of projectile we can launch Improve the Makefile Organize our code